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Unburied Fugees game
Two players compete back-to-back in protecting the wall separating them against the monsters.
If the monsters hit a player or the wall, the player's area will decrease. Bonuses can be used to reinforce or interfere your opponent.
The game was developed as part of a course for developing games at the Interdisciplinary Center in Herzliya.
We had 5 weeks to develop a shooter game using only our voices for sound and music and no scrolling.
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Ofir Matos - UX, Game design, UI, Animation and Singing.
Tom Peri - Programmer, Tester.
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Thanks to -
Adam Milliner - Sound engineer.
Paul Robertson - Character design animation.
Corey-Smith - Character design animation.
Tribute Games Inc. - Character design animation
Nate Kling - Character design animation.







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