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Unburied Fugees game

Two players compete back-to-back in protecting the wall separating them against the monsters.

If the monsters hit a player or the wall, the player's area will decrease. Bonuses can be used to reinforce or interfere your opponent.

 

The game was developed as part of a course for developing games at the Interdisciplinary Center in Herzliya.

We had 5 weeks to develop a shooter game using only our voices for sound and music and no scrolling.

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Ofir Matos - UX, Game design, UI, Animation and Singing.

Tom Peri - Programmer, Tester.

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Thanks to - 

Adam Milliner  - Sound engineer.

Paul Robertson - Character design animation.

Corey-Smith - Character design animation.

Tribute Games Inc. - Character design animation

Nate Kling - Character design animation.

Jorge Sarán - Background.

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